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Word Mastermind


Word Mastermind was a college-level, Java project that used various data structures to mimic the game Jotto.


Various: (Project Leader, Tester, Scribe, Programmer/Developer)


Java was used to implement a data structure that could safely load thousands of dictionary word entries. Swing was used as a part of a Java model-view-controller for user interface features.


From this project I learned the use of model-view-controllers and other programming methodologies in Java.

Technical Aspects

Languages: Java

Date: 2011 (3 week project)